Adventure Character Design: Toolchain
It took me quite some time to find the ideal toolchain for my pixel art adventure character designs. Actually I’m still at the very beginning of my Game-Development journey but hey, the way is the goal!
Currently I use Unity3D in combination with the great extension called Adventure Creator, to develop my first little adventure game. As a C# Developer, this integrates smoothly with Visual Studio and especially with the Adventure Creator extension, is a no brainer. So let’s move to the challenge => The Artwork! 😉
As I’m not particularly talented in regards to that (this is definitely an understatement), I at least wanted to have a smooth toolchain in place to reduce boring tasks to a minimum. Which leads us to the „Character Design Toolchain“. This is the current process of mine:
- Imagination & Drawing the Character on Paper
- Drawing the Caracter with Aseprite and this is why
- Realy great tool for PixelArt artists, reduced to the maximum needed functionality
- Some PixelArt specific features like the „Pixel-Perfect“ (Freehand trace algorithm) mode, are making the live of a beginner (yep thats me) very easy
- For a price of USD 15 very affordable
- Animating the Character, also done in Aseprite
- Import the Animations to Unity3D with Aseprite Animation Importer for Unity
- Before that, I spent hours of work by exporting the animations, importing to Unity3D, specify the animation again and and and…
- The Tool does it all for you, credits to Talecreafter for this great pice of work
Thats it. There’s still so much room for improvement / automation but as I’m just at the beginning of my journey, this will need to wait until there’s actually some content in place for the game! 😉