public class SchnappColModule : NinjectModule
{
public override void Load()
{
this.Bind<IUnit>().To<Unit>();
this.Bind<IUnitGenerator>().To<UnitGeneratorDemo>();
this.Bind<IGame>().To<Game>();
this.Bind<IGameConfiguration>().To<GameConfiguration>();
this.Bind<INation>().To<Nation>();
this.Bind<IPlayer>().To<Player>();
this.Bind<IPlayerGenerator>().To<PlayerGenerator>();
this.Bind<IWorld>().To<World>();
}
}